Instead of taking the papier-mache route, I decided to sculpt them digitally in Zbrush and then paint them digitally and print them on a 3d printer. I had a lot of help with the printing process from artist Ryan Mandell at the IU Madlab.

It was cool to see the project begin as quick sketches then shift to sculpting and painting on a computer and then get kicked back out and as actual objects in the real world where I could then paint and manipulate them again with real paint and physical materials.